Thursday, November 6, 2008
Defense Against the Dark Arts: First Year: Week 3: Thursday
Thursday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 9:00
Slytherin Time: 1:00
Today we are going to continue our discussion on werewolves. We will be learning the distinguishing characteristics of the said beast. Please get out your quills and paper. The three main points to remember when distinguishing a werewolf from an ordinary wolf is to check three parts: the pupils of the eyes, the snout, and the tail. Highlight on your paper: Pupils, Snout, Eyes. Now for explanations of each.
If you ever have looked at a cat's eyes in bright light, you will see that the pupils are slits instead of rounds. If you look at a human's eyes at any light, the pupils will remain round. A werewolf always has slit pupils when in the transformed state, whether it is light or dark.
A wolf has a long, thin, pointed snout with a black nose. A werewolf, on the other hand, has a pigmentless nose with a long, thick pointed snout. The eyes are also slightly pigmentless and the eye rims are pure pink.
A wolf's tail is quite even all the way through, where as the werewolf has a remarkably thin tail that ends in a tuft not unlike a lions.
These are the characteristics that are the easiest to distinguish. There are body structrual traits as well, like bones that are in different places, but you must see the skeleton for that.
For homework, I would like you to research a picture of a wolf and draw your own. Then, from what I have just told you, create a drawing of a werewolf. That is due on Tuesday. Class is dismissed.
Arithmancy: First Year: Week 3: Thursday
Thursday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 9:00
Today I want you to take out your sheets that have things like animals and their corresponding numbers. Figure out today's number and then write down the corresponding food, animal, etc.
All set? You are now going to go on a treasure hunt. I want you to take your list of correspondances and hunt the castle up and down for them. Take note of things that you find and where you found them. With the food, bring a sample back. You have forty-five minutes. Off you go.
Did everyone find some of their things? Good. Please turn in your lists and your food. No homework. Time for your next class.
Wednesday, November 5, 2008
Muggle Studies: First Year: Week 3: Wednesday
Wednesday
Gryffindor Time: 10:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 11:00
I thought that it was time for you to learn about the currency system that British Muggles use. They have eight coins and four banknotes. The coins are 1 penny, 2 pence, 5 pence, 10 pence, 20 pence, 50 pence, 1 pound, and 2 pounds and the notes are the 5 pound note, the 10 pound note, the 20 pound note and the 50 pound note. They use the decimal system meaning that there are one hundred pence to a pound.
To give you an idea on how much a pound is worth, consider this:
One galleon is worth £2.62
One sickle is worth £0.15
One knut is worth £0.005
This means that you need two knuts to get even one penny.
Now I want you to try to convert these problems. You may certainly use a calculator.
Pounds to galleons
£4
£8
£3.98
£1
£7.42
£2.11
I hope that you have figured all of these out. Next time maybe we'll try the reverse. For now, it is time to go. No homework, but please come dressed in Muggle clothing next class and come at 9 o'clock. I have a surprise for everyone!
Care of Magical Creatures: First Year: Week 3: Wednesday
Wednesday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 10:00
Slytherin Time: 9:00
Today I want to explain to you the different sorts of diets of animals. Generally, you can sort animals into three catagories based on their diet: Herbavore, Carnivore, and Omnivore. A carnivore is an animal that eats only meat. An example of a carnivore is a griffin. A herbivore is an animal that eats only plants. An example of a herbivore is a unicorn. An omnivore is an animal that eats meat and plants. An example of an omnivore is a gnome because a gnome will eat both bugs and the roots of plants.
I want you to think back to October, when I had you make a chart that had you comparing the different traits of different creatures. Now, I want you to make that same chart, only comparing a herbavore, a carnivore, and a ominivore. You don't have to use my examples, you can find your own. I would recommend that you get out your copy of Fantastic Beasts and Where to Find them for this exersise. I think you have about forty-five minutes to complete this chart. I expect it done by the end of the class.
Forty-five minutes are up! I want all finished charts handed back in to me. If your chart isn't finished, then your homework is to finish it as well as write a report that defines the three catagories and give three examples of each. Class is dismissed.
Charms: First Year: Week 3: Wednesday
Wednesday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Hello again class! Today we will be practicing what we have been learning in the past weeks because I have noticed that not all of you have mastered the spells and motions. So first, wands out! Now, I am going to come around to each table and have you demonstrate the motions. This one first! Let me see your swish. Good. Flick! Ok, now the point. Very good. I want you to practice those while I move on to the next tables.
Back to the first table! I want to see your levitation spells. I think that you have all mastered that one. Keep practicing though!
And back to you for the third and last time. This time I want to see you lumos and nox. Hmm... this one needs a bit of work. Try harder and practice all of the spells and motions.
Class time is up. Your homework is to practice even more! Class is dismissed.
Astronomy: First Year: Week 3: Wednesday
Wednesday
Gryffindor Time: Midnight
Ravenclaw Time: Midnight
Hufflepuff Time: Midnight
Slytherin Time: Midnight
Tonight we will begin by learning vocabulary. Please get out a quill and some parchment. I will want you to study these words for homework.
Apparent magnitude. The brightness of an astronomical object, as observed on Earth and referred to the appearance of some objects chosen as standards. The scale of magnitudes is defined so that a difference of 5 magnitudes corresponds to a ratio of 100 in observed radiation intensity.
Azimuth. Angle measured clockwise around the horizon, from 0* towards the north, through 90* to the east, 180* to the south, 270* to the west, and to 360* due north.
Circumpolar stars. Stars that are close enough to the celestial pole that they do not rise and set each night but can be seen to move around the pole in a circular path. Latitude of observer determines which stars appear circumpolar.
Constellation. A group of stars that seemed to suggest the shape of some god, person, animal or object. Now a term used to designate a region of the sky. There are 88 constellations.
Declination. Angular distance of an object north or south of the celestial equator, measured in degrees. Thus the north celestial pole has a declination of +90 degrees.
Extragalactic. Beyond the Milky Way galaxy.
Latitude. Coordinate used to measure (in degrees) the angular distance of a point or celestial objects above or below an equator.
Light year. Distance that light travels in 1 year.
Longitude. Coordinate used to specify the position of a point or direction around (or parallel to) an equator.
Magnitude. Scale for describing brightness of a celestial object.
Meridian. Great circle, on the celestial sphere or the Earth, that passes through both north and south poles and an observer’s zenith or location.
Orbit. Path traced out by one object around another.
Rotation. Movement (spin) of a body abut an axis that passes through that body. Distinct from revolution, which is motion in an orbit about some point or other body.
Satellite. Body that revolves in orbit around another body. Planets are satellites of the Sun, the Moon is a satellite of the Earth, and artificial satellites have been sent into orbit around the Earth, Moon, Mars and Venus.
Sidereal. Related to the stars. Thus sidereal day, month, period, year: lengths of time intervals specified by motion of some object relative to the stars, as opposed to apparent lengths of those time intervals that will depend on the Earth’s own movements.
Zenith. Point on the sky directly overhead.
Zodiac. Band on the sky, centered on the ecliptic, and about 18 degrees wide, through which the Sun, Moon and planets appear to move through the course of each year.
Quills away now. I want you go outside and see if you can identify any stars. I'll call you back in when class is over.Ok, class. Time to come in. For homework, I want you to do several things. First, memorize what each of those words mean. Second, I want you to find out exactly how long a light year is and third, I want you to draw me a chart showing the zenith and the zodiac. That's all. You can go back to your nice warm beds now.
******* Thanks to Heartland for the definitions ********
Tuesday, November 4, 2008
Transfiguration: First Year: Week 3: Tuesday
Tuesday
Gryffindor Time: 10:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 9:00
We will be continuing the same spell as last time. Wands out, please. Paper is on your desk.
I am glad to see that you are making progress. Many of you have actual managed a nice grade of wood. Please hand all board up here and the paper, too.
Now, I want you to turn to your neighbor and discuss things that this spell is useful for. Find at least five uses. You have half an hour.
Time is up, class. What you have been discussing is now your homework. I want seven inches on two reasons this spell is useful. You may go now.
Divination: First Year: Week 3: Tuesday
Tuesday
Gryffindor Time: 2:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 10:00
Next I am going to have you create your own divining set that will be easy to use. You will need 38 of the disks in this basket. Now please draw on each of these disks one of these symbols:
acorn - good health
anchor-voyage
arrow-bad news in a letter
balloon-troubles lifting
bat-disappointment
bee-meeting friends
bells-good news
birds-good luck
book-learning
cat-treachery
circle-love
coin-payment of debt
cross-trouble on the way
dog-faithful friends
egg-increase
fish-news from abroad
flag-danger
flowers-love
glove-luck and honour
hammer-triumph
hand-friendship
hat-new work
house-stability
key-unveiling of mystery
leaf-good luck
man-unexpected visitor
moon-love
needle-respect from others
owl-bad health
rabbit-success
shoe-career change
spider-money
star-good luck
sun-continued happiness
tree-success
triangle-unexpected event
umbrella-annoyences
wings-news
Also, please copy the list so that you have all of the meanings on hand.
Eyes up here, please. Now that you each have a set of these divining disks, I want you to practice using them. They are tokens that will tell you the future, if you can See. Spread them all face down on the table. As you swirl them around clockwise, think of a question. When you feel the time is right, pick one. It will tell you the outcome of the question. Try this for a few questions.
Time is up, now. Take one of these pouches and store your tokens in them. Your homework is to continue keeping a dream diary. We will be doing dream interpretation in the future...
Runes: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 1:00
Ravenclaw Time: 2:00
Hufflepuff Time: 9:00
Slytherin Time: 2:00
Now that you have learned how to write in runic, I think that it is time for you to learn to what certain runes mean. Please take out a quill and copy down this sign:

Man or Mannaz
The Self
Modesty, Thought, Alturism, Trust
If someone draws this rune, it means that they need to know their self more. They need to stop and reflect. Also, it may mean that they need to trust more and be more modest.
I think that we will just start with one today so that I can explain it.
First, the names. One name is the Elder Futhark Name and the other is a newer name. On this one, Man is the Elder Futhark Name and Mannaz is the newer name. It is handy to know both names.
Second, this is the rune summed up into one or two words.
Next, I expanded on the main meaning.
Last, this is what I think it would mean if I drew this rune for someone. You'll learn how to do that later. It would mean the same thing if you drew the rune for yourself, but then you would know exactly where it applied to.
I want you to memorize this rune, because I will be giving you at least one more next class. Homework is to memorize Mannaz. Class is dismissed.
Defense Against the Dark Arts: First Year: Week 3: Tuesday
Tuesday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 9:00
Slytherin Time: 1:00
For next part of your werewolf education I ask you to study the Wolf's Bane Potion. This potion is highly complex, and very
Said to taste bitter, the Wolf's Bane Potion must be drunk a few days before the full moon, during the full moon and a few days afterwards.
Sugar makes it entirely useless.
It was invented by Mr. Damocles Belby, who's nephew Marcus currently attends school here.
I have here a few samples of the plant courtesy of Professor Sprout, which I will pass around. Study the plant and especially the flower. After you are done, pass it on. Once everyone has seen it, I want you to get into groups and draw a diagram of the whole plant.
That is the bell I hear, so please put away your quills. Your homework is to research the Wolf's Bane Potion and find out as many more of the ingredients as you can. 10 house points to the person who finds the most!
Arithmancy: First Year: Week 3: Tuesday
Tuesday
Gryffindor Time: 9:00
Ravenclaw Time: 1:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Now that you have a good idea of your personal number profile, the next thing you are going to learn is how to choose your future. Notice that I said choose, not predict. What you are about to learn is not telling the future but learning how to tackle choices that may come your way. First, I want you to remember your personal number. Got that? Good. Now the first choice we are going to come up against will be something small and rather insignificant. How about what colour you should wear tomorrow? Nice and minor. Now write out tomorrow's date: 11/5/2008
First, reduce all of the numbers: 1+1/5/2+0+0+8 = 2/5/1
Next, add all of the reduced numbers: 2+5+1= 8
So, tomorrow's personal number is 8. Now, add tomorrow's number with your number. For me, that would be: 8+8=16 1+6=7
So for me, tomorrow is a 7 day.
Now you need a list of colors and their numbers.
Here is one:
1 Pink, Brass, Dark Purple
2 Copper, crimson
3 Orange, Gray
4 Yellow, Black, White, Gold
5 Purple, Magenta
6 Metallic
7 Navy, Tan, Plum
8 Green, Blue, Silver
9 Red, Brown
I must admit that I had some trouble finding colours for some numbers.
Compare numbers between colours and what number tomorrow will be for you. Choose which colour you would want to wear the most out of your options.
Just as an exersise for you brain, figure out today's number and what colour you should be wearing. See if you are wearing that colour.
It is time for you to go. Please pack up. Your homework is to think of a decision that is in your future. Use arithmancy to decide. Class is dimissed
Monday, November 3, 2008
Herbology: First Year: Week 3: Monday
Monday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 1:00
Alright, please follow me to Greenhouse 1. Today I wanted to continue your education with reviving my pots of Flitterbloom. First, I would like you to learn a little bit about flitterbloom and why it is called such.
Flitterbloom is a extremely hardy plant with really delicate flowers. The flowers are good for curing anxiety and shyness, as well as recklessness. Of course, they all must be prepared in very different ways.
While flitterbooms are not poisonous, it is not prudent to eat them. They will cause you to become very shy and jumpy until you are given the antidote of pepperup potion.
I will now turn on this wireless and you will here what Tilden Toots has to say about reviving flitterblooms.
(To access the wireless (radio), go to the above link and click on the hairbrush. Once you are there, click on the on/off switch for the radio. Also, a transcription for the show can be found here.)
Now that you have heard what Tilden Toots has to say, please take a tray of plants and the two bottles and begin.
(To find your flitterbloom, go back to the deck, click on the eraser and look to your left.)
If everyone could please bring up their trays and bottles, because I do here the bell. Your Homework is to draw a diagram of the flitterbloom. Well done, class. You are dismissed.
History of Magic: First Year: Week 3: Monday
Monday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 9:00
Magicians, witches and wizards have been portrayed as bevolent and malevolent, practitioners of true magic and false trickery. You will be shown a picture that was made by a muggle showing a magical act. Your job will be to look at the picture and write what you think is happening, if you think it ever happened, and if you think it is shown accurately. Here is the first image:

Quills away, please. If you haven't finished, your Homework is to complete your description. Class is dismissed.
Charms: First Year: Week 3: Monday
Monday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Since you have passed the milestone of working your first spell, I thought that it would be nice for you to learn another one. You did very well on the first one, so the second should be easy enough. First, though, I need you to demonstrate that you can do the Levitation spell. One at a time please!
Very good! First let me get those feathers out of your way... Accio Feathers! Now we can begin. I wanted to teach you the Wand Lighting and Extinguishing spells. For the lighting, hold your wand out in front of you and imagine a flame or a glowing light at the tip. Say Lumos! Try this until you can do it easily.
Next you need to learn how to extinguish it at will. Before, while you practiced, the light went out after a few seconds. This is because you could not project enough energy into the wand and hold your consentration, so the light died. But at some time, you will be able to hold that light for an indefinite time. Then you may need to put it out in a hurry. So you will need to say nox or the wand Extinguishing spell. Try it now.
Time is up, so you will need to practice more while you are in your dormitory. Wands away class. Your homework is to keep a record of how long you can hold your light. Turn it in next class. You are dismissed.
Potions: First Year: Week 3: Monday
Monday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 10:00
Slytherin Time: 2:00
Today we are going to see just how much information your brains have absorbed. You will be taking something of a test. No looking back at past lesson, notes, or potion books. Cheating will be punished by detention and points deducted.
- Name five ingredients in the Warming Potion
- How many beetle eyes were in the Sleeping Potion?
- How many times in total should you stir a Sleeping Potion?
- Name the length of time a Cooling Draught should be boiled
- Cheering Potions should be simmered for how long?
- Name one potion that you have made and tell how it worked for you
Your time is up. Put your quills down and hand your papers to me. You have no homework. Class, you are dismissed.
Care of Magical Creatures: First Year: Week 3: Monday
Monday
Gryffindor Time: 2:00
Ravenclaw Time: 1:00
Hufflepuff Time: 2:00
Slytherin Time: 1:00
Gather round, gather round. Today I am going to tell you about a creature that you will not be able to meet. It is a bit large and rare for me to import one. You should take out a quill and piece of parchment to take notes.
Khamador Serpens is a distant cousin of the non-magical Komodo Dragon. They look a lot like the Komodos in body shape and size, but their coloring is very different, being strongly blue on the back. The blue gradates into their yellow-green feet. They are fifteen feet in length on average, with a six inch toungue that is forked and bright purple. Most speciemens reside in Asia and Australia.
That is all, class. I will dismiss you early. Your homework is to look up what a Komodo Dragon looks like and draw what you think a Khamador Serpens looks like. Until Wednesday, class.
Friday, October 10, 2008
Potions: First Year: Week 2: Friday
Friday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 1:00
Slytherin Time: 11:00
Hello class. Today we will begin with a cheering potion. As always, the instructions are on the blackboard. The supply closet was recently restocked so don't say that we are out of something or I personally will make certain you get detention.
Potion's Black Board
Cheering Potion
Ingredients:
Fire mint
2 pieces Mandrake root
½ a Trolls finger, crushed
Petrified Fairy's Tears
Moonflower
Water
Your favorite power stone
Small power stones
Instructions:
Measure out a 3/4 a cup of water and put it in your cauldron. Add the mandrake root and 1/4 tsp scoop of fire mint. Stir. Put in two pinches moonflower at the same time as three fairy's tears. Bring to a boil, and then simmer for one minute. Remove from the flames. Next, add a 1/8 teaspoon scoop of small power stones and your favorite power stone. To mix, add another 3/4 cup of water. You now have a cheering potion! Smell it to lift your spirits. After you are done with the potion, fish out the power stone-it can be used again, strain out the large hunks and throw them away and pour the rest of the potion down the drain.
Alright class. Your time is up. Please bottle some of your potion for grading and bring that bottle and the cloth up. Your homework is below.
Homework
Explain why Fairy's Tears are conteracted by moonflower
Herbology: First Year: Week 2: Friday
Friday
Gryffindor Time: 10:00
Ravenclaw Time: 11:00
Hufflepuff Time: 10:00
Slytherin Time: 1:00
We will be returning to the pumpkins today. I have put a darkening spell around them so that you can see them in their splendor. Follow me please!
There they are. You can see the glowing outline of where you cut. Today your jobs will be to remove the cut sections. Obviously, you will not be using the same knives as last time! These pumpkins are six feet tall after all. To remove the pieces, take these sheets of metal and wedge it into one of the cracks. You should start at the bottom. Slide the metal in and press on the edge. The piece should start to move. Do this on all sides, until the piece slides out.
Now that everyone has a piece out, I want you to climb in. The pumpkin is hollow, and remarkably dry, so you don't have to get all slimy. Climb in and push on all the pieces until they come out.
Once your pieces are out, use the levitating spell that Professor Flitwick taught you. Levitate the pieces and move them over to that compost pile. Class time is almost over, so you should hurry.
Time is up, class! Later I will put a preserving spell on these fine pumpkins so that they will stay firm until the feast. See you next class.
History of Magic: First Year: Week 2: Friday
Friday
Gryffindor Time: 1:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Because I do not know if all of you know the history of Hogwarts, that is what we will be studying next, starting with the four founders.
Godric Gryffindor was one of the most accomplished dueller of his time and the original owner of the Sorting Hat. He supported letting muggles into Hogwarts. He had a famous enemity with Salazar Slytherin. His house is championed as brave.
Salazar Slytherin, who was a parselmouth. Salazar did not like the idea of letting muggles learn with the magical students. His house is cunning and persistant.
Rowena Ravenclaw was the wisest witch of her time. She chose the students who had a ready wit and loved learning.
Helga Hufflepuff was accepting of anyone, and treated them equally. She prized the traits of loyalty and being unafraid of toil.
Homework: Go to JK Rowling's site and find the pictures of each founder. Also, write a report on the founder of your house.
Thursday, October 9, 2008
Arithmancy: First Year: Week 2: Thursday
Thursday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 9:00
Please take out your sheets with the center circle. Today we will be figuring the remaining slots. These are Animal, Colour, and Wand. We will do it the same as last time. You have forty-five minutes.
Quills away please. I know that you didn't have time to complete everything, so what you didn't finish is your homework. Class dismissed
Transfiguration: First Year: Week 2: Thursday
Thursday
Gryffindor Time: 9:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Wands out, please. I need you to prove that each of you can do the spells to turn a needle into a match and back. Please take your match and wand and line up in front of my desk. You will have three tries for it to count. Three at a time.
You all passed well enough, however those of you who didn't get it on the second try will need to practice tonight as well as the homework that I will give you at the end of class.
Now you will be learning a new spell. Since it is your second spell, it is another easy one. You will be turning paper into wood. I don't expect any of you will be managing more then cardboard, but you need to start somewhere. Please take out a sheet of paper, not parchment. The spell is ortinalis. You may begin. I will tell you when class is over. It will be in about half an hour.
Paper away please. If any of your sheets are too heavy and wood like, please bring them up to me and I will restore them to their original state. Your homework is to practice. But please remember to use paper. Parchment is not pleasant when this spell is used on it. Also, I would like you to think of a spell that you would like to learn. Class is dismissed.
Runes: First Year: Week 2: Thursday
Thursday
Gryffindor Time: 2:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Today is the day the you will learn the last eight. Please take out your copy of the runic alphabet and consentrate on the last eight runes, writing things with them, trying to remember them. At first, use your sheet, then try without. Once you feel that you have them down pretty well, you can use the whole alphabet.

Your attention please! It is now time for you to translate this class's translation. You have about half an hour. Once the whole scroll is translated, please follow the instructions on it. Try without looking at your sheet unless you really need to.
Half an hour is up. Please pull away your quills and turn towards me. Your homework will be to write me a letter in runic without looking at your sheet. I will be able to decipher your letter, never fear. Class, you are dismissed.
Divination: First Year: Week 2: Thursday
Thursday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 1:00
Slytherin Time: 2:00
My dears... Because I now believe that you have a rudimentary idea of symbols in you tea cup and what they mean, I believe I will test you on your skill... Do not look at previous lessons or your notes, please. Just go by your memory. You may begin.
Divination Signs and Symbols Test
The Arrow:
The Book:
The Cat:
The Circle:
The Coin:
The Cross:
The Fish:
The Owl:
The Sun:
The Triangle:
The Wings:
Your time is up, now. Please return all tests to me. You are free to go. Homework is to keep a dream diary, or record your dreams. That is all...
Defense Against the Dark Arts: First Year: Week 2: Thursday
Thursday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 9:00
Slytherin Time: 1:00
Since we have now covered vampires, I think that I want you to study werewolves next. I do not know how much each of you knows about werewolves, so I will start at the beginning.
A werewolf is a human that is forced to change into a blood thirsty wolf at every full moon. Most people do not wish such a transformation and consider it shameful and something to be hidden. It is true that most werewolves have a harder time getting jobs because people are afraid that they may be bitten by their employees.
Werewolves are only as dangerous as any other human on any other day than the full moon. Once the light of the full moon falls on them, then they become a full fledged monster.
Lycanthropy, the term for the condition of being a werewolf, is contagious through bites and occationally heritage. If you are bitten on any other day than the full moon, however, you may become a bit wolfish, but not be a fully fledged werewolf.
Please put away your notes. Your homework is to read about the werewolf in a copy of Fantastic Beasts and Where to Find Them and read this link about werewolves. Also, copy out the definition of werewolf and lycanthropy from a dictionary. Class is dismissed.
Wednesday, October 8, 2008
Muggle Studies: First Year: Week 2: Wednesday
Wednesday
Gryffindor Time: 10:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 11:00
Welcome back, class! I am glad to see you all dressed in muggle clothing. I thought that we should study muggle transportation first. Please take out a muggle pen and paper.
The most common way is the automobile or car. Here and here are some photos of cars.
Another way muggles travel is by airplane. Airplanes are large airships that noisly rumble through the sky. It is not quite certain how these airplanes stay up without magic. There is a picture of an airplane here.
One more popular way for muggles to travel is by train. You have ridden on one before, obviously. It was the Hogwarts Express. While you were at Kings Cross, did you notice the muggle trains? I want you to turn to your neighbor and tell them about one thing you noticed while in Kings Cross about muggle trains.
We now have just enough time for you to get back into your uniforms before your next class. Please put away your pen and paper. Your Homework is either to compare the car, plane or train to the wizarding equivalent or to write a brief history of the car, plane or train. Class is dismissed.
Care of Magical Creatures: First Year: Week 2: Wednesday
Wednesday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 10:00
Slytherin Time: 9:00
As you all should have noticed, the two creatures that we have studied so far are both very different. One lives in water, while the other lives in air. To see how different they both are, I want you to make a comparison chart. On a scroll, make three even columns. Title the one on the far left 'Characteristics', the middle 'Augurey' and the last 'Hippocamus'.
Now you have to list characteristics and if they have them, and if they do, how many. For example, write 'Wings' in column one, 'Two' in the Augurey Column, and 'None' in the Hippocampus column. Do this for as many characteristics as you can.
Quills away, class. To help you understand why we did this, I want you to compile a report on how Augurys and Hippocampus are different. You see, when you don't know what something is, if you have a hunch on what it might be, you make a comparison list and see if most things check out. That is all, class.
Charms: First Year: Week 2: Wednesday
Wednesday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Wands out! I want to see you do 'flick, swish, point'. Well done, class, well done! I believe that you may be ready to truly start working on some spells! The one that we will begin with is the charm to make things fly. The incantation for it is 'Wingardium Leviosa'. Repeat after me. "Wingardium Leviosa!" Again! "Wingardium Leviosa!" One more time! This time, imagine the feather in front of you flying while you say the incantation. "Wingardium Leviosa!"
Nicely done! Now, don't forget the nice wrist movement we've been practicing! For this spell, you only need to use swish and flick. And saying the magic words properly is very important, too - never forget Wizard Baruffio who said 's' instead of 'f' and found himself on the floor with a buffalo on his chest. Now go ahead, give it a try. I'll tell you when class is over.
That's the bell, class. Please put your wands away and go on to your next class. Remember, practice makes perfect.
Astronomy: First Year: Week 2: Wednesday
Wednesday
Gryffindor Time: Midnight
Ravenclaw Time: Midnight
Hufflepuff Time: Midnight
Slytherin Time: Midnight
I though that it would be good to start out tonights lesson with a story. This story goes with the
constellation that we will find afterwards. There are
two different legends, the Roman legend and the Greek legends. These legends are about a dragon. First, the Roman legend.The Roman legend calls this dragon Ladon and he guarded the golden apples on a tree in a garden tended by the Hesperides, the daughters of Atlas. Hercules was sent to obtain the apples while under pledge to Eurystheus. He learned from Nereus that he could not pluck the apples himself, but must get help from Atlas. Hercules shot and killed Ladon with an arrow, making way for Atlas to enter and pluck the golden apples. The goddess Hera was greatly distressed by the death of Ladon and placed the dragon in the heavens as a constellation.
A Greek legend tells the story of Draco as a horrible dragon that guarded a sacred spring and slew the soldiers of Cadmus (first king of Thebes) who had been sent to gather water. Cadmus then fought the dragon and won,. After the dragon died, Athena appeared and told Cadmus to sow the ground with the creature's teeth. The teeth immediately sprang up as a group of armed soldiers who helped Cadmus found Thebes.
We call this constellation Draco. You will find it half wrapped around the Little Dipper. If you will please go up the stairs and outside, we will try to find Draco. Once you have found him, please copy down the constellation and surrounding constellations. When you are finished, please turn in your star chart and return to your dormitory. There will be no homework.Tuesday, October 7, 2008
Runes: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 1:00
Ravenclaw Time: 2:00
Hufflepuff Time: 9:00
Slytherin Time: 2:00
Please take out your homework, I will be coming around to collect it.
Good, I'm glad you all turned in something. I hope that you find that it is becoming easier to read and write runic.
Again, I want you to get out your sheet and write again. This time you will be writing using the first and second row. Start with your sheet at first, then try to do it without. Once you have had some general practice, write a note to someone in this classroom. Don't make it too long, just a few sentences.

Now I would like you to look up here. Please get out a fresh piece of parchment and translate the scroll that I will place on your desk. I did write it in a way that makes more sense than last time, but it doesn't really make much sense. Once you have translated your scroll, translate any notes you recieved, but don't write a reply.
Your half hour is up. Please look up here. When I say you are dismissed, pack up. But before you do, I want you to note that your Homework is to try to write out all of the alphabet that we have learned so far without looking at your sheet. Don't even look at your sheet to see if you got it right. I want you to turn in your first attempt, uncorrected. Class is dismissed.
Defense Against the Dark Arts: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 1:00
Slytherin Time: 1:00
Today we will be continuing our study of vamipres with a lesson on methods of preventing vampires. While it is impossible to reverse vampirism, it is possible to prevent contamination from a vampire bite. As you will find in your Fiendish Field Guide
"Complex diabolic pacts and certain obscure black magic rites have been known to create vampires; evil sorcerers and some lycanthropes that have died may rise again to become vampires; extremely evil men (or women) who die while committing an evil act may return as vampires. The most common and sure-fire method of becoming a vampire is to die from a vampire bite. The sanguinary bite (or "kiss") of a vampire is its method of perpetuating its breed, and those rising from the dead to become vampires are subject to the will of the vampire that originally bit him/her. The bite of the vampire is usually detected as two small but swollen puncture wounds; often referred to as "the Seal of Dracula"."
While not entirely accurate in the habits of the vampire, the Fiendish Field Guide is correct in this respect. The simplest way to prevent someone to become a vampire is to keep them alive after they have been bitten. As vampires are 'living dead', if someone doesn't die, they obviously cannot become a vampire. Many potions are useful, such as the Draught of Living Death, which will suspend the process of death by vampire bite. Wolfsbane potion is also useful in preventing syptoms appearing.
Homework: Explain in your own words why a person does not always become a vampire even if they are bitten.
Divination: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 2:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 10:00
Hello, my dears... If you will recall, we where working on learning certain key signs. While I do find memorization a bore, and I am sure that you do agree, it is quite nessecary. If, say, you suddenly saw a flag in the bottom of your tea, then you will wish to know immediately whether this is good or bad. In fact, you should know then that you are in grave danger.
Please take out a quill and write out what you think each one means.
The Arrow
The Coin
The Circle
The Owl
The Triangle
I will take your scrolls of the class. Please get out a new piece of parchment and copy down these signs:
The Book-Learning
The Cat-Treachery
The Fish-News from Abroad
The Sun-Continued Happiness
The Wings-News
The Cross-Trouble on the Way
I did not have you research them, because I wanted to have you practice your tea leaf reading. When you put your scrolls away, please take a cup from the shelf and pour yourself a cup of tea. You should remember how it is done... the three swirls with your left hand... the three taps...
If any of your signs in your cup are ones that we have studied, try to remember them before looking them up. You have half an hour...
Half an hour is up. Please return cups gently to the sink over there. You have no homework other than to memorize your signs. Until next time...
Transfiguration: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 10:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 9:00
Today we will be resuming turning needles to matches. If someone would please step up and hand out needles... Thank you. You should remember your spell. I will give you ten minutes to practice, and then anyone who has succeeded will then try turning their match back to a needle.
If everyone would please look up here... Thank you. Now below is the diagram for turning your match into a needle. The spell is scipioacus. When you have succeed in transfiguring a match, try to turn it back into a needle.

The bell has rung, so if everyone would look up here I will tell you your Homework. You are to practice turning your match to a needle and back again. That is all. You are dismissed.
Arithmancy: First Year: Week 2: Tuesday
Tuesday
Gryffindor Time: 9:00
Ravenclaw Time: 1:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Please take out your homework and a quill. I want you to copy onto your sheet what I have written on the black board.
Arithmancy Black Board
1 Lettuce
2 Apple, Raspberry, Mango, Beans, cocoa, chips
3 Chocolate, Sweet potato
4 Cinnamon, Candy
5 Pasta
6 Bread, Wheat, Toffee, Juice, Yam, Noodles,
7 Tofu, Tortillia, Burger, tea
8 Coffee, Water, Ham
9 Beef, Cheese
Now, pull out a new sheet. Draw in the middle a circle. In that circle, write your name and your heart, social and character numbers. Draw five lines coming off it. Title one food, one number, one color, one animals, and the last wand. Under food, write the foods that correspond with your number, do the same under numer, writing the one that exactly corresponds with all your numbers added.
Now take out yet another sheet and write down ten animals. Figure their number and write down all that are compatible with your number. If none are, write down ten more and figure. Repeat this until you have one that matches your number.
Quills down please. You do not have any homework. Class is dismissed.
Monday, October 6, 2008
Care of Magical Creatures: First Year: Week 2: Monday
Monday
Gryffindor Time: 2:00
Ravenclaw Time: 1:00
Hufflepuff Time: 2:00
Slytherin Time: 1:00
I would like you to all follow be down to the lake. I fear that this lesson cannot take too long, for the giant squid is not liking the newest inhabitant, and I will need to help them get along.
Just a moment. I'll dive in to call him up. Alright, everyone gather around. This is a hippocampus
or a merhorse. I saw him a few days ago. Apparently, the merpeople of this lake captured him and brought him here to ride. He is just barely out of the egg, a regular tadfoal. Normally, they live in the Mediterranean, but this one seems to be surviving just fine. I'm going to get out now and bring him near to you. He won't come out as his second half is fish. You can come up now, and pet him.He is getting very restless, as you can see. If the last of you would come up and touch him... Alright. Now watch him go. If you look close enough, you should be able to see the merpeople reclaiming him. Off you go. No homework tonight!
Potions: First Year: Week 2: Monday
Monday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 10:00
Slytherin Time: 2:00
Today we will work with a cooling draught. As always, the instructions are on the blackboard. I felt that last potion was a bit callenging for you, so today's is without fire. I certainly hope that you can make this simple potion go right. I was very disappointed with last classes results.
Potions Black Board
Cooling Potions
2 Gnome teeth, chopped
1 beetle eye
Fire mint
Power stone
Water
2 bird’s eyes
Instructions: Measure out 1 cup of cold water. Put it in your cauldron. Drop in a bird’s eye. Squish the beetle eye and add that too. Stir. Next add a small scoop of fire mint. Crush the second bird’s eye and add. Then add the gnome teeth and add 2 more teaspoons of water. Stir five times and let sit for 5 minutes. While the potion is soaking, choose four powerstones, two of them about an inch across and the other two about a quarter of an inch round. When the potion is finished soaking, drop the powerstones in and stir twenty times in opposite directions slowly. When the potion has stopped swirling, plunge in your hands and retrieve the stones. The smaller ones should be set behind your ears, right beneath the lobe, while the larger ones are meant to be set on your wrists. You should be colder soon. If the effects wear off, soak them once more.
Alright class. Your time is up. Bottle some of your potion for grading and bring that bottle up to me. Put in it one of the stones. Your homework is below.
Homework Research and write a report on what powerstones would be best for this potion.
Herbology: First Year: Week 2: Monday
Monday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 1:00
I now would like everyone to bring their plant up to me to prove that it is still alive.
Because it is twenty-five days to Halloween, I thought that you would enjoy learning about one of the plants we use to decorate the Great Hall. There is a separate bed for these plants because they are so big. Please take one of these bags and follow me.
Most people recognize these plants. They are pumpkins. However, these are no ordinary pumpkins. These ones will grow to a tremendous size and glow from the inside. Your job will be to cut a design into them and mulch them so that they grow big. You will be drawing the design first. Please open your bag and take out everything. You will find a knife, a pad of paper, a quill and a bottle of ink. You can put back the knife, it isn't used until later.
Sketch several ideas for the Jack o' Lantern you will be making. It doesn't have to be a face. It can be anything. Sketch until you have an idea you like. You have ten minutes.
Quills down, please. Tear off the sheet of paper with your finished drawing and put everything else back in your bag. Once you have done that, please choose a pumpkin and stand beside it. I will come around and transfer your design to the pumpkin. Once it is transferred, take you knife and cut through all the lines, but don't take out the pieces. You have twenty minutes.
Twenty minutes are up, so I hope that your design is cut. Now you will take a wheelbarrow and fill it with this mulch. Set the mulch all around your pumpkin and it's plant. This mulch is a combination of dragon dung, leaves and enchanted bark. It will help your pumpkin to grow larger than normal.
Very good work, everyone. If you step back, you will see that your pumpkin has grown quite a bit. We will be visiting them at a later class, but for now, head back to the castle early so that you can wash up before your next class. You are dismissed.
History of Magic: First Year: Week 2: Monday
Monday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 9:00
Although the Werewolf has no sense of obeying laws, there are rules stating when and how werewolves can be restrained. Created in 1637, the Werewolf Code of Conduct addresses not the werewolf, but the witch or wizard who encounters them. For instance, if a witch or wizard comes across a werewolf who threatens to bite, the witch or wizard is allowed to constrain the werewolf in any possible way, but is not allowed to kill the offending beast. Also, no one is allow to constrain an untranformed werewolf who is in their human form in any way or for any reason that they wouldn't use on a ordinary person.
The Werewolf Code of Conduct also contains a clause stating rules that a person who is a werewolf but untransformed must obey. These include having to carry identification on hand at all times so that if they ever bite or injure another, the bites can be properly treated.
A current version of the Code of Conduct is being reviewed.
Homework: Write 5 inches on what you think should or shouldn't be include in the Werewolf Code of Conduct
Charms: First Year: Week 2: Monday
Monday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Now, class, I want you to each step up and demonstrate your homework, 'swish, point'.
I'm very glad that you all practiced and your wand work is definitely improving. I was thinking that today would be a good day to begin the last movement before you learn a spell. The last movement you are going to learn is 'flick'. Start with your wand in the position that you start 'point' in. In a quick movement, let your wand fall a few inches, then quickly bring it back up, just as if you are getting rid of a fly on the end. Remember that all movement should be from the wrist. Practice that movement until it is one quick tap.
Now that you all know 'swish', 'point', and 'flick', I'm going to combine them. Do the movement of 'flick, swish, point'. Do this over and over until you can do it effortlessly and automatically.
OK class, I hear the bell. You may put your wands away and your Homework is to practice 'flick, swish, point'. Also practice each one separately and try your own combinations.
Friday, September 5, 2008
Potions: First Year: Week 1: Friday
Friday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 1:00
Slytherin Time: 11:00
Today we will be doing the warming potion. The process is the same as last time. Instructions are, of course, on the black board. You should have your potion finished by the time class is up.
Potions Black Board
Warming Potion
Ingredients:
1 Phoenix Feather
Fire Crab
Firemint
Petrified Fairy Tears
4 Gnome teeth
1 Ginger Root
Instructions
From the tap get three cups of warm water. Keep this water simmering. Add 1/4 of a teaspoon of firemint and two fire crab shells to your potion. Stir 7 times. Add another cup of warm water. Chop up the gnomes teeth. Add to your potion. Next drop in a tablespoon of fairy's tears. Bring to a rolling boil, then back to a low simmer. After simmering for 70 seconds, freeze it immediatly. Rub all over with the ginger root. Melt over high heat. To apply, dip the phoenix feather in the potion and brush along all exposed areas. When that area is warm, rinse off the potion with cold water. The warming effect will linger.
Class time is now up. Bring your bottled potion forward for grading.
Homework
Write a paragraph on your theory about why you are meant to freeze, then thaw the potion.
Herbology: First Year: Week 1: Friday
Friday
Gryffindor Time: 10:00
Ravenclaw Time: 11:00
Hufflepuff Time: 10:00
Slytherin Time: 1:00
Now that I have seen that you can at least handle researching plants and learning how to handle them, I want you to learn how to care for them. Again, we will be working with muggle plants, but if you show that you are capable of handling plants, next week we will move onto magical ones. I will give you each your own plant to take with you back to your dorm. You will need to do these things:
Put your plants as near to sunny windows as possible for optimum growth. If you notice your plant becoming thin and reaching toward the light, it needs to be closer to the sunshine. Now there are some exceptions to this. Not all plants need a lot of sunlight. But most do. I think all the plants we will be working with need plenty of sun
Water correctly. Here's how to tell when and how much to water. Stick your finger in the dirt about an inch or so. In most cases, water your plant when the soil is slightly dry and give it enough water so that it comes out the holes at the bottom of your container somewhat.
This is really all you will need to know. It will only be for the weekend, so you will not need to worry about long term things like fertilizing. Please step up to the table and choose your plant. I will also give you a watering can. Mark both with your name so that you can tell whose is whose.We only have about ten minutes, so I ask that you consult with your neighbors and any books you might have with you. Try to figure out what your plant is called. If you still haven't figured it out by the time that the bell rings, bring your plant up to me and I will tell you what it is called.
That is the bell, chaps! Anyone who doesn't know what their plant is called should come up to me. Everyone else is dismissed. Your Homework is to care for your plant.
History of Magic: First Year: Week 1: Friday
Friday
Gryffindor Time: 1:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Gaspard Shingleton was born in 1959 and is still living. He invented the Self-Stirring Cauldon after losing patience with his wife, who notoriously forgot to stir his many potions while he was away. As he had a potion-making business , this was disastrous to business and profit. The Self-Stirring Cauldron has ten long spoons that rotate continually.
Ignatia Wildsmith, 1227-1320, was a witch that got air-sick very easily and, as the cushioning charm was not invented until 1820, she preferred to walk, rather than ride a broom. Also, she was claustrophobic and "would not Apperate to save my life, no I wouldn't!". So after a very long walk from her home to London, which was 142 mile away, she declared that she would stay until she had come up with a better way to travel. So Floo Powder was invented.
Homework is to find Gaspard Shingleton and Ignatia Wildsmith on JKRowling.com (Hint: try Wizard of the Month Archives). Class is dismissed.
Thursday, September 4, 2008
Arithmancy: First Year: Week 1: Thursday
Thursday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 9:00
Good Day, everyone. Today you will be finding different things that are compatible with you. For example, my number is eight, thus I should eat coffee, water, and ham.
It will be best if you keep a sheet with things that are compatible. Take out a piece of parchment and number it from 1 to 9. Do the same for two more sheets. You may also want to take out you chart.
I want you to find a food, animal and emotion that is compatible with your number. You may now start calculating.
I know that we only have twenty minutes left, but I will pass out arithmancy calculators. With these, you enter what you are trying to calculate, then add the three numbers together.
Put away your quills and ink now. Your Homework is to find something that is compatible with each number. Class is dimissed
Divination: First Year: Week 1: Thursday
Thursday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 1:00
Slytherin Time: 2:00
Welcome, my dears, welcome. I am quite pleased with how you did last class, so I just wanted to begin with learning the what certain signs mean. The first ten that will be learned are:
The Arrow
The Coin
The Circle
The Owl
The Triangle
Please turn to your partner and tell them what you think each one means. I will give you a few minutes to dicuss, then I shall tell you the answers...
I hope that you are finish, because I would like you to look up here. I will now tell you what each one means. You may wish to write these down for future referrance. Especially you, my boy. You will find it difficult to remember these. All quills out? Very well:
The Arrow - Bad news in a letter
The Coin - Payment of Debt
The Circle - Love
The Owl - Bad Health
The Triangle - Unexpected Events
I ask that you devote yourself to these signs and remember them for next class. Good fortune to you, my dears.

Defense Against the Dark Arts: First Year: Week 1: Thursday
Thursday
Gryffindor Time: 11:00
Ravenclaw Time: 1:00
Hufflepuff Time: 9:00
Slytherin Time: 1:00
I am glad to see that you are all here. Today I thought that I would test you on your homework. You may use your notes, but only the ones you wrote out yourself.
- How do you pronounce ‘Tepes’?
- What does it mean?
- How many brothers did Vlad have?
- What was his native country?
- How do you explain Vlad Tepes being able to rule muggles for so long with only one discovering his true nature?
Please put down your pen now and put away your quills. I will come around and collect your parchment. When I have collected yours, you are allowed to go. There will be no homework.
Runes: First Year: Week 1: Thursday
Thursday
Gryffindor Time: 2:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Welcome back, class. Please take out you sheet of runes and put it in front of you. Now I want you to practice writing words using the first nine runes. At first, use your sheet, but as you get better, try it without your sheet. I will give you about twenty minutes to do this.

Please look back up here, class. I will now give you each a scroll to translate. Try to do it without looking at your sheet, but if you really cannot remember a letter, you may look.
I do know that these sentences are nonsense, but they are all formed from the first nine letters of the alphabet. As always, click on the image to get a better view.
If I could have your attention please! I want you to hand in both your own sentences and your translations. Your Homework is to write five more sentences in runic using the first nine letters. Next week we will move onto the next nine. Class is dismissed.
Transfiguration: First Year: Week 1: Thursday
Thursday
Gryffindor Time: 9:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
For your first spell, I am going to start you off with a simple transfiguring of
Needle to Match

Following the above diagram, you can see the transformation from a needle to a match. Remember yesterday's notes, and don't expect to do it on your first try. Most people take at least two days to master their first transfiguring spell. The spell is acuincendo. Please take out you wand and begin.
I will come around and examine your work. Once I have seen your match or needle, then you may go to your next class. Your
Homework is to practice.
Wednesday, September 3, 2008
Muggle Studies: First Year: Week 1: Wednesday
Wednesday
Gryffindor Time: 10:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 11:00
Hello class! Welcome to Muggle Studies! I am Professor Burbage and I will be your teacher for learning the ways of the muggles. Now to learn properly about muggles, I will need you to direct your attention to the blackboard.
Black Board
1. You must wear muggle clothes
2. No wands
3. Do not use Magical vocabulary
Let me explain about those rules. Number one: This means that you will be switching your Hogwarts cloaks for muggle jackets. Number two: This means that no wands will be allowed to enter my classroom. All wands will be left in the coatroom in your bookbag. Number three) This means that no spell words will be allowed, no words like muggle, we will all be talking like muggles. Now I want you to take a little quiz on how much you know about muggles. Each question you get right equals 20%. You have ten minutes. Go!
Muggle Vocabulary Test
1. Most muggle things run on:
a. ecletricity
b. electricy
c. lecticity
2.What is mail sent over the internet called?
a. email
b. netmail
c. epost
3. Most muggles travel by:
a. Broomstick
b. Floo powder
c. automobiles
What sort of animation do muggle photos have?
a. They are still
b. They can move around
c. Muggles don't have photos
What muggle sport involves hitting a ball with a stick?
a. baseball
b. football
c. soccer
Now class, ten minutes are up. How did you do? I hope you got full marks. If you missed any questions, the answers will probably come up during a class and other than that you are welcome to ask me. This will be all for today and you do not have any homework. Class is dismissed.
Care of Magical Creatures: First Year: Week 1: Wednesday
Wednesday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 10:00
Slytherin Time: 9:00
I wanted to use this class to discuss what a beast is. For those of you who completed your homework of reading the introduction of Fantastic Beasts and Where to Find Them, you will know that the final decision on what was a beast and what was a being was defined by Grogan Stump, Minister of Magic 1811, as "[a being is] any creature that has sufficient intelligence to understand the laws of the magical community and to bear part of the responsibility in shaping those laws".
Those that were classified by beasts are studied under the science of Magizoology. I now want you to take out your quill and choose a creature that you feel is unfairly classified as beast. Try to persuade me why.
Quills away now, please. You can hand up your scrolls to me if you have finished, but if you haven't finished, it is now your homework. Class is dismissed.
Charms: First Year: Week 1: Wednesday
Wednesday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 10:00
Good day, class. I hope that you have been practicing your 'swish' motion. Let me see it now as I come around. Just take your wands out and continue practicing the swish. Good, good, very good, you'll be levitating in no time with a swish like that! Try starting a bit more upwards there, very good! Now, class, we will be learning the movement of 'point'. Start with your wand vertical. Now, lower your wand until it is horizantal and pointing at the thing that you are aiming for. If you were casting a spell, you would say the spell as your wand came down. Practice that movement until it is nice and smooth. Class, the next step is to combine the two. This will be called 'swish, point'. First start your wands in the 'swish' starting position. Swish your wands down and up, then point them from this position. Now please practice that until it is one smooth motion.
Thank you class, that will do. I hear the bell ringing and it is time to go. Please put away your wands.
Homework Practice 'swish, point'.
Astronomy: First Year: Week 1: Wednesday
Wednesday
Gryffindor Time: Midnight
Ravenclaw Time: Midnight
Hufflepuff Time: Midnight
Slytherin Time: Midnight
Now, I will go easy on you all, since this is you first night and I know that you all must be very tired. I will just show you two constellations and then let you try to find them in the sky.
Let's try to find the two dippers, or ursa minor and ursa major. You can find a picture of them here.
Study that picture, then please follow me to the top of the tower.
Gaze upward and try to find the dippers. Once you have found them, take out your quill and parchment and draw their positions in the sky.
Has everyone draw the positions? Good. Please give me your star charts and go back to your dormitories for a good nights sleep. There will be no homework.
Tuesday, September 2, 2008
Divination: First Year: Week 1: Tuesday
Tuesday
Gryffindor Time: 2:00
Ravenclaw Time: 11:00
Hufflepuff Time: 2:00
Slytherin Time: 10:00
Welcome to the ancient and mystical art of Divination... Here you will be learning to find what the future may hold. Books will not help you here, my dears... Only some of you will be able to See what lies ahead. Now I ask you to open your inner eye and gaze with me into the future.
Today you will be beginning with the art of tea leaf reading, or tasseomancy.
Please go take a teacup and find a seat at a table. Pour yourself a cup of tea. Now drink it while it is still hot. Drink until only the dregs remain. Now I must ask everyone who is right handed to switch their cup to their left hand. Swirl your dregs three times counter-clockwise and turn you cup upside down onto your saucer. Tap it three times and lift it up. Exchange cups with your partner and consult Unfogging the Future for what you see.

Click on the scroll for a better view
Please return your cups to the shelves and pack up your bags. Until we meet again, my dears...
Runes: First Year: Week 1: Tuesday
Tuesday
Gryffindor Time: 1:00
Ravenclaw Time: 2:00
Hufflepuff Time: 9:00
Slytherin Time: 2:00
Hello class! The first thing that you need to learn is the legend of how runes came to be. Please take out your books and read pages 5-9


To view pages better, click on them.Now,
reread the story of Odin and take notes this time, please.If you are done, class, I need you to look this way. We don't have much more time, so I would like you to please copy out the runes on this scroll and save it, for you will need to memorize them.
That is the bell. Your
Homework is to start memorizing your runes and rewrite the story of Odin for me.
Thank you, Rune Scripts for the story of Odin.
Original Link: http://www.rune-scripts.arollo.com/legend-odin.htm
Defense Against the Dark Arts: First Year: Week 1: Tuesday
Tuesday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 1:00
Slytherin Time: 1:00
Hello Class. Today we will be beginning our years studying vampires.
Solitary and Friendless, they walk the night in an eternal search for fresh blood. They while away the daylight hours asleep in musty crypts and mountain top castles. They never age, and they don’t fear death, for they are already dead. And if you should see one on the street, you might have no idea that you are staring at a monster.
Physical discription: Tall and sophisticated. White skin, fangs and hair on his palms. Wears a high collared cloak.
A famous vampire is Vlad Tepes, the notoriously bloody and violent ruler of Walachia in the fifteenth century. Vlad was known for impaling his enemies through the heart with wooden stakes, as well as bathing in the blood of the slain after particularly grueling battles.
To destroy vampires: Expose to direct sunlight, Behead it, cremate it, or drive a wooden stake through it’s heart.
Habits: Has to sleep on earth from homeland, cannot abide garlic, has the ability to hypnotize, and able to change into bats, wolves, or mice.
After you pack up your quills and notes, please remember that your Homework is to write a paragraph explain what a vampire looks like and to research Vlad Tepes.
Class is dismissed
Transfiguration: First Year: Week 1: Tuesday
Tuesday
Gryffindor Time: 10:00
Ravenclaw Time: 9:00
Hufflepuff Time: 11:00
Slytherin Time: 9:00
Welcome to your first Transfiguration class, everyone. Before we start, I must warn you that I will not tolerate any nonsense from anyone. The art of Transfiguration is one that is too precise to fool around with.
The dictionary defines transfiguration as
" a) A marked change in form or appearance; a metamorphosis
or b)A change that glorifies or exalts."
You should be writting this down.
The dictionary also defines transfigure as
" a)to change in outward form or appearance; transform.
or b) to change so as to glorify or exalt."
Generally, when magical people talk about transfiguring, they are referring to a, not b.
In some cases, such as matches and needles, the transfigurations were entirely unnatural and never meant to be, while in other cases, such as transfiguring a nut to a tree, you are just speeding up to natural process.
Transfiguring living beings are yet another branch of transfiguration, but we won't get into that until later this year. In fact, you won't start transfiguring humans until your sixth year.
Then there is the branch of transfiguration that is called 'Switching Spells' and is only partial transfiguration.
Vanishing and Conjouring are obviously the art of making things vanish and creating things out of nothing. The spell to cause things to be invisible do not fall under this category, however.
The last type I ask you to learn today is the art of human-animal transformation. When I say this, I mean people who can transform themselves to aniamals and back at will. Animagi are quite rare and you will be learning about them in your third year.
Now I want you to learn the correct way for transformation. Before I even tell you the spell to transform a needle to a match, I want you to take one of these needles and follow these directions. Set the needle in front of you. Look at it and consentrate really hard on it turning into a match. This may seem impossible, and truly it is, but it is an exersise that helps you get into the correct frame of mind for when you try it with wands next class. You have ten minutes.
Ten minutes are up! Please pack up you quills and parchment and bring you needle up to me as you leave. Your Homework is to review your notes and do the mind exersise on an object of your choice. Class is dismissed.
Arithmancy: First Year: Week 1: Tuesday
Tuesday
Gryffindor Time: 9:00
Ravenclaw Time: 1:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Hello Class and Welcome! Today you will begin to study the ancient art of Arithmancy, which is older than 2,500 years. It is also called numerology and comes from the Greek words arithmo, meaning number and mancy, meaning prophecy. The most widely used method involves a basic chart. Please refer to the Black Board to see this chart. As you can see, there are numbers between 1 and 9 and each one has three or four letters. Please take out a piece of paper and a quill. We will figure out your personal number. First write out your name like so:
Septima Vector
Next put the corresponding numbers below:
Septima Vector
1572941 453269
Next do the same with all the vowels, then all the constanants:
eia eo
59156
sptm vctr
1724 4329
Now add each line:
Septima Vector
1+5+7+2+9+4+1+4+5+3+2+6+9 = 58
eia eo
5+9+1+5+6 = 26
sptm vctr
1+7+2+4+4+3+2+9 = 32
Now we can't have two number on each line so take to sum of the first and we will reduce it. To reduce a number, separate to numbers and add them together (5+8= 13). Reduce until the sum is a single number (1+3 =4) Do that to the other lines.
Septima Vector
1+5+7+2+9+4+1+4+5+3+2+6+9 = 58 = 13 = 4
eia eo
5+9+1+5+6 = 26 = 8
sptm vctr
1+7+2+4+4+3+2+9 = 32 = 5
To get your personal number, add all of the reduced numbers (4,8,5) as if they were a new line (4+8+5= 17). Now reduce (1+7 = 8). Thus eight is my personal number.
Now that is all for now. Please refer to the homework below and copy out the chart. Class dismissed.
Homework
Figure out the number of two pets or friends.
Arithmancy Black Board
1 2 3 4 5 6 7 8 9
a b c d e f g h i
j k l m n o p q r
s t u v w x y z
Monday, September 1, 2008
Potions: First Year: Week 1: Monday
Monday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 2:00
Slytherin Time: 10:00
Hello class. Today we will begin with a sleeping potion. Not that you look like you need it. You all look as if a single drop would send you off to dreamland. But we will begin with it anyway. It is simple enough for the least dunce to do. The recipe is on the blackboard. I will check your cauldrons when class is over.
Potion's Black Board
Sleeping Draught
Ingredients:
13 Beetle Eyes
Water
Crushed Basilisk Bones
1 Black Power Stone
Fire Mint
Moon Flower
A Square of Cloth
Instructions
Fill your Cauldron half full of water and boil. Mash one beetle eye. Crumble it into the boiling water. Add one cup of water to your cauldron and mash another beetle and add it. Stir twice. Add one tablespoon of the basilisk bones. DO NOT STIR! Add a teaspoon of moonflower and an 1/8 of a teaspoon of firemint. Stir 10 times. Drop the other beetle eyes in uncrushed. Then add the powerstone. Let the potion simmer for thirteen minutes, then cool for 19 minutes. Fish the power stone out with a spoon. Wash it in cold water. It can be used again at another time. Let the cloth soak in the strained potion for seven minutes. Let it dry. Place it above the head of the person you wish to cause to go to sleep.
Alright class. Your time is up. Please bottle some of your potion for grading and bring that bottle and the cloth up. Your homework is below.
Homework
Copy down the instructions. Write an essay on how your potion 'behaved' during the making of it.
Herbology: First Year: Week 1: Monday
Monday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 1:00
Good Day Class! Today we will begin with studying Muggle Herbs. I know you would like to start by studying magical plants, but I must make certain that you can handle Muggle plants before you handle magical plants. You will begin by choosing a herb from below. Click on the link to see more about this
herb.
Basil
Chamomile
Catnip
Lavender
Mint
Thyme
Alright. Now that you have your herb, you need to research it. You may use whatever resources you have, including the Hogwarts Library. If you are going there, please tell me. You will need to be back ten minutes before the bell strikes. Class, disperse.
Homework
Using your facts, write an essay on your herb. This is due next class.
Charms: First Year: Week 1: Monday
Monday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00
Good day class! I'm glad to see that you are all present for your first class. I am Professor Flitwick, your teacher for charms. Now I know that all of you wish to begin enchanting things immediately, but first you need to learn some basic wand movements and rules about spell casting. First the rules. Please write these down, because you never know when you might need them.
- Number one. Spells should not be used for every little thing. Don't forget to do things manually! It may be easier to just lift something with your wand, but there is pleasure to be had in actually moving things by had.
- The next rule I can't stress hard enough. NOT NEAR MUGGLES! I repeat. NOT NEAR MUGGLES! Any ideas why not? You? Yes, that is one way of putting it. One of the reasons that we shouldn't do magic near muggles is because they will want magic solutions to all of their problems. Any other ideas? No? Well, there is also the problem of the muggles habit of burning witches. You'll learn about that from Professor Binns, I expect. However, muggles generally fear what they can't explain and magic is one of those things. So! Don't do magic near muggles!
Start by pointing your wand at a forty-five degree angle to the left. Now tip it downwards until it is horizontal. While it is still horizontal, move it to your right and slightly upward until you finish in the same position, only on the right. Practice this until it is one smooth movement of the wrist.
That's all for now. Please put away your wands and go to your next class.
Homework:
Practice 'Swish' and write a paragraph on why you think that we shouldn't practice magic around muggles.
History of Magic: First Year: Week 1: Monday
Monday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 9:00
The Wizengamot was formed in 1044 by Judge Bagshot. At first it was like the muggle jury with 25 wizards that decide who was right. The judge, attorneys, etc. were not part of the organization. Later the group decide to include the judge and became the official wizarding court group. Witches were not allowed onto it until 1912 when their protesting took some effect. Even then it was another 6 months before a woman was voted onto the Wizengamot. Since then the Wizengamot has grown to
The way a witch or wizard get accepted to the wizengamot is by first being nominated for the position by three members in good standing. To be nominated, you need to have done something out standing for the wizarding society or something equally as great. You then will need to be voted in by a majority of the Wizengamot.
Care of Magical Creatures: First Year: Week 1: Monday
Monday
Gryffindor Time: 2:00
Ravenclaw Time: 1:00
Hufflepuff Time: 1:00
Slytherin Time: 2:00
Welcome to my class, everyone. I thought that I would begin your education in magical creatures with a very interesting bird. Does anyone know what this bird is?

Very good, it is an augurey. As you can see, the augurey looks like a green-black underfed vulture. Generally, they are very shy and hard to find. Fortunately, this one was raised by a human, so he should be comfortable with you. His cry used to be thought to foretell death, but it only predicts rain. You probably won't hear his cry today, as it is a bit bright and sunny. You also will not get to see him fly. I am getting a bit worried about his lack of exersise, due to this drought. Auguries only fly in heavy rain.
He eats insects and fairies, which I will allow you to feed to him.
I will now let each of you come up and hold him, after you put your dragon hide gloves. His talons are very sharp, so be careful.
...now please return him to his perch. Thank you. Your Homework is to read the introduction to Fantastic Beasts and Where to Find Them if you have a copy. If you don't please write a report on the augurey.
Sunday, August 31, 2008
Slytherin Schedule: First Year
9:00 History of Magic
10:00 Potions
11:00 Charms
Lunch
1:00 Herbology
2:00 Care of Magical Creatures
Tuesday
9:00 Transfiguration
10:00 Divination
11:00 Arithmancy
Lunch
1:00 Defense Against the Dark Arts
2:00 Runes
Wednesday
9:00 Care of Magical Creatures
10:00 Charms
11:00 Muggle Studies
Lunch
12:00 Astronomy
Thursday
9:00 Arithmancy
10:00 Transfiguration
11:00 Runes
Lunch
1:00 Defense Against the Dark Arts
2:00 Divination
Friday
10:00 History of Magic
11:00 Potions
Lunch
1:00 Herbology
Hufflepuff Schedule: First Year
9:00 History of Magic
10:00 Charms
11:00 Herbology
Lunch
1:00 Care of Magical Creatures
2:00 Potions
Tuesday
9:00 Runes
10:00 Arithmancy
11:00 Transfiguration
Lunch
1:00 Defense Against the Dark Arts
2:00 Divination
Wednesday
9:00 Muggle Studies
10:00 Care of Magical Creatures
11:00 Charms
Lunch
12:00 Astronomy
Thursday
9:00 Defense Against the Dark Arts
10:00 Runes
11:00 Transfiguration
Lunch
1:00 Divination
2:00 Arithmancy
Friday
10:00 Herbology
11:00 History of Magic
Lunch
1:00 Potions
Ravenclaw Schedule: First Year
9:00 Charms
10:00 Herbology
11:00 History of Magic
Lunch
1:00 Care of Magical Creatures
2:00 Potions
Tuesday
9:00 Transfiguration
10:00 Defense Against the Dark Arts
11:00 Divination
Lunch
1:00 Arithmancy
2:00 Runes
Wednesday
9:00 Charms
10:00 Care of Magical Creatures
11:00 Muggle Studies
Lunch
12:00 Astronomy
Thursday
9:00 Runes
10:00 Transfiguration
11:00 Arithmancy
Lunch
1:00 Defense Against the Dark Arts
2:00 Divination
Friday
10:00 History of Magic
11:00 Herbology
Lunch
1:00 Potions
Gryffindor Schedule: First Year
9:00 Charms
10:00 Potions
11:00 Herbology
Lunch
1:00 History of Magic
2:00 Care of Magical Creatures
Tuesday
9:00 Arithmancy
10:00 Transfiguration
11:00 Defense Against the Dark Arts
Lunch
1:00 Runes
2:00 Divination
Wednesday
9:00 Charms
10:00 Muggle Studies
11:00 Care of Magical Creatures
Lunch
12:00 Astronomy
Thursday
9:00 Transfiguration
10:00 Divination
11:00 Defense Against the Dark Arts
Lunch
1:00 Arithmancy
2:00 Runes
Friday
10:00 Herbology
11:00 Potions
Lunch
1:00 History of Magic
Monday, June 2, 2008
Useful and Recommended Books
I recommend these book highly. They have been a main stay in my education and I couldn't have done this without them.
A Muggle's Guide to Harry Potter's World
The Sorcerer's Companion
The Wizardology Handbook
Wizardology
The Idiot's Guide to Numerology
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