Monday, October 6, 2008

Care of Magical Creatures: First Year: Week 2: Monday

Professor Kettleburn
Monday
Gryffindor Time: 2:00
Ravenclaw Time: 1:00
Hufflepuff Time: 2:00
Slytherin Time: 1:00

I would like you to all follow be down to the lake. I fear that this lesson cannot take too long, for the giant squid is not liking the newest inhabitant, and I will need to help them get along.

Just a moment. I'll dive in to call him up. Alright, everyone gather around. This is a hippocampus or a merhorse. I saw him a few days ago. Apparently, the merpeople of this lake captured him and brought him here to ride. He is just barely out of the egg, a regular tadfoal. Normally, they live in the Mediterranean, but this one seems to be surviving just fine. I'm going to get out now and bring him near to you. He won't come out as his second half is fish. You can come up now, and pet him.

He is getting very restless, as you can see. If the last of you would come up and touch him... Alright. Now watch him go. If you look close enough, you should be able to see the merpeople reclaiming him. Off you go. No homework tonight!

Potions: First Year: Week 2: Monday

Professor Severus Snape
Monday
Gryffindor Time: 10:00
Ravenclaw Time: 2:00
Hufflepuff Time: 10:00
Slytherin Time: 2:00
Today we will work with a cooling draught. As always, the instructions are on the blackboard. I felt that last potion was a bit callenging for you, so today's is without fire. I certainly hope that you can make this simple potion go right. I was very disappointed with last classes results.


Potions Black Board
Cooling Potions
2 Gnome teeth, chopped
1 beetle eye
Fire mint
Power stone
Water
2 bird’s eyes
Instructions: Measure out 1 cup of cold water. Put it in your cauldron. Drop in a bird’s eye. Squish the beetle eye and add that too. Stir. Next add a small scoop of fire mint. Crush the second bird’s eye and add. Then add the gnome teeth and add 2 more teaspoons of water. Stir five times and let sit for 5 minutes. While the potion is soaking, choose four powerstones, two of them about an inch across and the other two about a quarter of an inch round. When the potion is finished soaking, drop the powerstones in and stir twenty times in opposite directions slowly. When the potion has stopped swirling, plunge in your hands and retrieve the stones. The smaller ones should be set behind your ears, right beneath the lobe, while the larger ones are meant to be set on your wrists. You should be colder soon. If the effects wear off, soak them once more.


Alright class. Your time is up. Bottle some of your potion for grading and bring that bottle up to me. Put in it one of the stones. Your homework is below.


Homework Research and write a report on what powerstones would be best for this potion.

Herbology: First Year: Week 2: Monday

Professor Pomona Sprout
Monday
Gryffindor Time: 11:00
Ravenclaw Time: 10:00
Hufflepuff Time: 11:00
Slytherin Time: 1:00
I now would like everyone to bring their plant up to me to prove that it is still alive.

Because it is twenty-five days to Halloween, I thought that you would enjoy learning about one of the plants we use to decorate the Great Hall. There is a separate bed for these plants because they are so big. Please take one of these bags and follow me.

Most people recognize these plants. They are pumpkins. However, these are no ordinary pumpkins. These ones will grow to a tremendous size and glow from the inside. Your job will be to cut a design into them and mulch them so that they grow big. You will be drawing the design first. Please open your bag and take out everything. You will find a knife, a pad of paper, a quill and a bottle of ink. You can put back the knife, it isn't used until later.
Sketch several ideas for the Jack o' Lantern you will be making. It doesn't have to be a face. It can be anything. Sketch until you have an idea you like. You have ten minutes.

Quills down, please. Tear off the sheet of paper with your finished drawing and put everything else back in your bag. Once you have done that, please choose a pumpkin and stand beside it. I will come around and transfer your design to the pumpkin. Once it is transferred, take you knife and cut through all the lines, but don't take out the pieces. You have twenty minutes.

Twenty minutes are up, so I hope that your design is cut. Now you will take a wheelbarrow and fill it with this mulch. Set the mulch all around your pumpkin and it's plant. This mulch is a combination of dragon dung, leaves and enchanted bark. It will help your pumpkin to grow larger than normal.

Very good work, everyone. If you step back, you will see that your pumpkin has grown quite a bit. We will be visiting them at a later class, but for now, head back to the castle early so that you can wash up before your next class. You are dismissed.

History of Magic: First Year: Week 2: Monday

Professor Cuthbert Binns
Monday
Gryffindor Time: 1:00
Ravenclaw Time: 11:00
Hufflepuff Time: 9:00
Slytherin Time: 9:00
Although the Werewolf has no sense of obeying laws, there are rules stating when and how werewolves can be restrained. Created in 1637, the Werewolf Code of Conduct addresses not the werewolf, but the witch or wizard who encounters them. For instance, if a witch or wizard comes across a werewolf who threatens to bite, the witch or wizard is allowed to constrain the werewolf in any possible way, but is not allowed to kill the offending beast. Also, no one is allow to constrain an untranformed werewolf who is in their human form in any way or for any reason that they wouldn't use on a ordinary person.
The Werewolf Code of Conduct also contains a clause stating rules that a person who is a werewolf but untransformed must obey. These include having to carry identification on hand at all times so that if they ever bite or injure another, the bites can be properly treated.
A current version of the Code of Conduct is being reviewed.

Homework: Write 5 inches on what you think should or shouldn't be include in the Werewolf Code of Conduct

Charms: First Year: Week 2: Monday

Professor Filius Flitwick
Monday
Gryffindor Time: 9:00
Ravenclaw Time: 9:00
Hufflepuff Time: 10:00
Slytherin Time: 11:00

Now, class, I want you to each step up and demonstrate your homework, 'swish, point'.
I'm very glad that you all practiced and your wand work is definitely improving. I was thinking that today would be a good day to begin the last movement before you learn a spell. The last movement you are going to learn is 'flick'. Start with your wand in the position that you start 'point' in. In a quick movement, let your wand fall a few inches, then quickly bring it back up, just as if you are getting rid of a fly on the end. Remember that all movement should be from the wrist. Practice that movement until it is one quick tap.

Now that you all know 'swish', 'point', and 'flick', I'm going to combine them. Do the movement of 'flick, swish, point'. Do this over and over until you can do it effortlessly and automatically.


OK class, I hear the bell. You may put your wands away and your Homework is to practice 'flick, swish, point'. Also practice each one separately and try your own combinations.

What is this blog?

This blog is for every student who wishes that they could have been accepted to Hogwarts School of Witchcraft and Wizardry. Here I post lessons that I have created and you can do. Please email all lesson answers and homework to homeschoolhogwarts@gmail.com so that I can
give you your grade.

"Magical Template" designed by Blogger Buster